4/30/2023 0 Comments Magic item compendium 3.5 e pdf![]() However, I recommend editing that list as I it difficult respecting a list rating *a* Potion of Hill Giant Strength, a Sentinel Shield, and a weapon of warning as all equivelant to a Weapon +1. And, there's a handy pdf on the wizards' site for Magic Items by Rarity, so finding Uncommon options is a snap. If you want to stick to the rules, the 5E DMG p.38 indicates for a high level campaign 5th level characters would have 500 gp plus ldlO x 25 gp, one uncommon magic item, normal starting equipment. It grants advantage on Str(Athletics) checks to climb up surfaces where the axe could be wedged or stuck above. Riven may also be used as a grappling hook: wedging the axe component and then pulling the gauntlet to it. The handaxe is considered to have the Finesse property and can return to the wearer of the gauntlet after being thrown. The user must be attuned to be able to separate the gauntlet and handaxe. When apart, a misty line is visible between them, and they can be ordered to bring both components together. ![]() The Khyber shards in this gauntlet and handaxe bind a single air elemental: - one whose essence has been split between them and strives to be united. This was about the most combat-based item that I gave a starting character: Cleaning, cooking, making life and travel more comfortable etc. Thus, whilst there are a range of magic items available for purchase, they aren't generally the "adventuring" ones found in the DMG. I run an Eberron game, but generally stick with 5e magic item guidelines for most magic items: House Cannith has shifted to selling to the middle class, and the nations tend to snap up most of the magical weapons around: stockpiling them for a possible future conflict. One roll on Table G at level 10 and again at level 13. One roll on Table F at level 4 and again at level 7. One roll on Table E for levels 19 and 20. One roll on Table D for every level from 16 to 18. One roll on Table C for every level from 11 to 15. One roll on Table B for every level from 6 to 10. One roll on Table A for every level from 1 to 5. 1 common consumable every level from 1 to 5.ġ uncommon consumable every level from 6 to 10.ġ rare consumable every level from 11 to 15.ġ very rare consumable every level from 16 to 19.ġ uncommon permanent item at level 4, and another at level 7.ġ rare permanent item at level 10 and another at level 13.
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